Mario's Appearance in NSMBU
Mario is often considered to be one of the most well known characters from video games. In Super Mario Bros. X, he is the most well-rounded character in the game; he runs at an average speed, and jumps at an average height of Kaizo Mario Bros. X.
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
Abilities and Gameplay StylesEdit
- Speed: Normal: Fast
- Jump Height:Normal
- Fall Speed: Normal
- Secondary Jump: Spin Jump
- Can carry weapons
- Carries items in front of him
- Can ride in Shoes, on Yoshi, and in the Koopa Clown Car
- Gets one coin from the block per hit
- Fire Flower Effect: Transforms into Fire Mario. Fire Mario shoots red fireballs that bounce along the ground, killing most enemies in a single hit. They can roll up gradual slopes, but "break" when they hit steep slopes or walls.
- Raccoon Leaf Effect: Transforms into Raccoon Mario. Raccoon Mario gains the ability of flight if he runs for long enough. However, Mario can only stay in the air for so long before having to fall. With the Raccoon Leaf, Mario can also slow his fall by holding the Jump button, and hit enemies with his tail by pressing the Run button.
- Hammer Suit Effect: Transforms into Hammer Mario. Hammer Mario throws hammers that kills almost every enemy in the game in a single hit. The hammers fly in an arc, and can pass through solid objects.
- Tanooki Suit Effect: Transforms into Tanooki Mario. Tanooki Mario gains the same abilities as Raccoon Mario, but also gains the ability to temporarily transform into a statue by holding Alt-Run. While transformed into a statue, he is immobile but invincible.
- Ice Flower Effect: Transforms into Ice Mario. Ice Mario shoots iceballs that bounce along the ground, freezing most enemies when they make contact. They automatically "break" after making bouncing enough times, or when they hit steep slopes or walls.